![]() though it is abit weird it has some nice properties: To complete the look, deleting the Vault Door elevator is recommended, but not necessary. Dweller mobility is somewhat slower, but how often do you move Dwellers anyway? Also forces Raiders/Deathclaws to travel your rooms from top to bottom. Simply put, this layout looks fantastic and allows for rooms of any size combination. You can also stop incidents immediately by removing all Dwellers from the room. Prevents incidents from spreading from room to room. Similar to the 3-4-1, but allows the Vault to avoid having a single room on every floor at a small cost in movement efficiency. ![]() It is also aesthetically pleasing with it’s symmetry, and guarantees that a Dweller is never further than three rooms from an elevator (Note: hyphens indicate elevator placement)Ī really efficient layout to use is having triple rooms on the outside and doubles on the inside. Below are a few different layouts for you to try keep your vault running smoothly. Starting your vault out on a good foot can make a huge difference in the long run! Since Bethesda gave us a ton of space to use for out vaults, it allows the player to get quite creative with their designs. Note that a row of elevators is placed on the bottom of the map which prevents Molerat events along the bottom row entirely.UPDATE: Layouts changed to reflect our knowledge of game’s mechanics. The remainder should be Storage Rooms as necessary along with more Medbays and Science Labs in the middle which help incidents spread quickly throughout this section. Starting from the bottom you should build your Residences, you will need 5 fully upgraded Barracks to reach the maximum 200 dweller cap. "Bottom: This section is where all your unoccupied rooms will be and should always be separated from everything else above it so that any incidents here can be ignored as they will spread throughout all the rooms then resolve themselves once all rooms have been impacted. The elevators on the bottom is to prevent molerats events entirely. From what I read, this helps to make raids room orders much more predictable, as they will go full right, down, full left, down, and so on. ![]()
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